Professional Game Development in C++ and Unreal Engine

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Curriculum
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The course covers C++ game development for Unreal Engine in detail by building a complete game including an ability system, proper gameplay framework architecture, AI opponents, full multiplayer support and so much more…

Professional Game Development in C++ and Unreal Engine

Curriculum

  • 30 Sections
  • 122 Lessons
  • 0 Quizzes
  • 0m Duration
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Lecture 1 - Introduction & Setup
3 Lessons0 Quizzes
  1. Welcome! (Course Structure)(3:05)
  2. Source Code Editor Setup Guides (Windows/Mac)
  3. Finding Information & Answers (Resource Overview)
Lecture 2 - Project Start & Version Control
5 Lessons0 Quizzes
  1. GitHub Repository and Blank C++ Project(8:54)
  2. Project Walkthrough and first C++ Class(13:12)
  3. Adding Components (Third-person Camera)(10:46)
  4. Binding Movement Input(8:05)
  5. Character Setup & Course Content (GitHub Commit Example)(4:42)
Lecture 3 - Gameplay, Collision, and Physics
3 Lessons0 Quizzes
  1. Character Input & Rotations(17:10)
  2. Magic Projectile Attack(26:10)
  3. Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel)(1:51)
Lecture 4 - Interfaces & Collision Queries
3 Lessons0 Quizzes
  1. C++ Interfaces (Interacting with Actors)(12:45)
  2. ActorComponents & Collision Traces (InteractionComponent)(35:08)
  3. Animations and Timers (Improving the Attack)(7:49)
Lecture 5 - Blueprints 101
4 Lessons0 Quizzes
  1. What is Unreal's Blueprint?(5:46)
  2. Blueprint Interaction & Casting(15:16)
  3. Animating in Blueprint(14:54)
  4. Projectile Blueprint & Collision(18:32)
Lecture 6 - Debugging Tools
6 Lessons0 Quizzes
  1. Assignment 1 Solution Review(10:10)
  2. "Hotreload" Warning(0:25)
  3. Debugging C++ & Blueprints (Logging, Breakpoints, Drawing Debug Shapes)(17:26)
  4. Camera Changes & First UMG Widget (Crosshair)(5:45)
  5. Assignment 2 (Blackhole Projectile, Dash Ability, Targeting)(10:17)
  6. 'Asserts' for pro-active detection of bugs(7:19)
Lecture 7 - UMG & (Player) Attributes
5 Lessons0 Quizzes
  1. Attribute Component (RPG-style)(22:18)
  2. UMG with Data Bindings (Health Bar)(11:26)
  3. Event-based principles with UMG (Health Change Events)(16:54)
  4. Animating UMG Widgets(5:02)
  5. Dealing Damage with Attributes (Explosive Barrel)(3:03)
Lecture 8 - (Dynamic) Materials for Gameplay
6 Lessons0 Quizzes
  1. Intro & Projectile Collision Fix(2:50)
  2. Material Basics ("Shaders")(8:20)
  3. Hit Flash Material & Driving Material parameters through C++(11:25)
  4. Simple Dissolve Materials (Textures)(7:28)
  5. Creating Re-usable "Material Functions"(4:22)
  6. Materials for User Interface (UMG)(8:34)
Lecture 9 - Audio, Animation, UI
5 Lessons0 Quizzes
  1. Assignment 2 Solution Review(15:40)
  2. Creating Sound Cues(7:46)
  3. Animation Blueprints & Handling Player Death(14:09)
  4. Projected "3D" UI (Damage Numbers)(10:49)
  5. Assignment 3 (Health/Damage, Audio, Projectiles, UI)(7:16)
Lecture 10 - Basic AI & Behavior Trees
3 Lessons0 Quizzes
  1. AI Overview (Behavior Trees, Blackboards, EQS)(5:04)
  2. Bot Behaviors and Movement(23:24)
  3. Custom "Check Attack Range" Service for BT(26:14)
Lecture 11 - Intermediate AI with Custom Tasks & EQS
4 Lessons0 Quizzes
  1. Custom C++ BT Task for Ranged Attacks(17:24)
  2. Environment Queries for smarter movement(18:53)
  3. Adding "Sight" with Pawn Sensing Component(12:25)
  4. Improving Bot Animations & C++ Asserts(7:24)
Lecture 12 - More AI, Environment Query Spawn Logic
4 Lessons0 Quizzes
  1. Assignment 3 Solution Review(9:37)
  2. Assignment 4 (Expanding AI Behavior)(1:32)
  3. EQS to find bot spawnpoints(10:40)
  4. GameMode with custom AI spawn behavior(29:59)
Lecture 13 - Finalizing AI, Extending the Framework
5 Lessons0 Quizzes
  1. Further AI improvements (Damage, Death, Ragdolling)(22:46)
  2. More senses for AI (Reacting to Damage)(6:14)
  3. Helpful utilities for game framework (static functions)(8:45)
  4. Improving bot firing logic (weapon accuracy, collision checks)(11:58)
  5. Damage feedback through Hitflash effect(4:41)
Lecture 14 - UMG With C++ & More Framework Extensions
4 Lessons0 Quizzes
  1. 3D (Projected) Health bar with C++(29:50)
  2. Updating HUD Widgets (Health, Credits, GameTime)(15:03)
  3. Setup Proper Player Spawn(4:42)
  4. Adding Debug Commands(8:41)
Lecture 15 - Console Variables, GameMode Rules
4 Lessons0 Quizzes
  1. Assignment 4 Solution Review(4:19)
  2. Refining Player Respawns
  3. Console Variables for debugging and game balancing
  4. Assignment 5 (Credits System, EQS Spawning)(2:22)
Lecture 16 - Writing our own "Gameplay Ability System" alternative
4 Lessons0 Quizzes
  1. What is "GAS" and why write our own?
  2. Starting our Action System and first "Action" (Sprinting)(20:24)
  3. Converting the Projectile Attacks to "Actions"(21:24)
  4. Improving the Physics Impulses on bot ragdolls(2:42)
Lecture 17 - GameplayTags
4 Lessons0 Quizzes
  1. Setting up GameplayTags(14:11)
  2. Comparing Tags in our Action System (Granting and Blocking Tags)(10:47)
  3. GameplayTags for DOOM-style Door & Keycard system(6:50)
  4. "Parrying Attacks" using GameplayTags(21:28)
Lecture 18 – Creating "Buffs", World Interaction
4 Lessons0 Quizzes
  1. Assignment 5 Solution Review(12:03)
  2. Creating Buffs & Debuffs (Damage over Time Effect)(21:54)
  3. Improving World Interaction with UI Feedback(15:08)
  4. Assignment 6 (Rage, Thorns, Power-up, Spotted UI)(3:56)
Lecture 19 – Multiplayer 1 “Network Replication”
3 Lessons0 Quizzes
  1. What is Network Replication? (Client-Server Model)(15:10)
  2. Networking the world interaction logic (RPCs)(24:31)
  3. Networking the Treasure Chest (RepNotify)(13:20)
Lecture 20 – Multiplayer 2
4 Lessons0 Quizzes
  1. Authority and Actor instances on Clients(8:53)
  2. Networking the Attributes & UI state (Health)(29:53)
  3. Blueprint Networking(9:27)
  4. Networking the Action System(8:55)
Lecture 21 – Multiplayer 3
5 Lessons0 Quizzes
  1. Assignment 6 Solution Review
  2. Assignment 7 (Replicating Attributes & Power-ups)(3:13)
  3. Preparing the Actions with on-screen logging(8:37)
  4. Networking UObjects & Actions (Action System)(26:31)
  5. Note on RepNotify behavior(3:32)
Lecture 22 – Finishing up Multiplayer
4 Lessons0 Quizzes
  1. Code flow and execution between Clients and Server(10:49)
  2. Limiting Authority of the Client(19:48)
  3. Networking remaining features (Sprint, etc.)(6:03)
  4. Improving on Event-based UI(13:50)
Lecture 23 – Serializing Game & Player Progression
5 Lessons0 Quizzes
  1. Setup core Save/Load Functionality (SaveGame & Slots)(15:32)
  2. Serializing Player Progression (PlayerState)(11:23)
  3. Serializing World Transforms (World State #1)(8:49)
  4. Serializing Any Variables Automatically (World State #2)(14:05)
  5. Serializing Blueprints & Saving via Actor Interaction(6:42)
Lecture 24 – Building Menus in UMG
4 Lessons0 Quizzes
  1. Assignment 7 Solution Review(12:05)
  2. Additional Content .ZIP
  3. Creating Main Menus with UMG(31:44)
  4. Creating In-Game Menus(12:13)
Lecture 25 – UMG & Styling Widgets
4 Lessons0 Quizzes
  1. Setup Widgets & Event-based logic for Buffs/Debuffs(18:18)
  2. Finishing Buff Bar & Animated materials for UI(15:03)
  3. Syncing ActionEffect (Duration) for Multiplayer(7:25)
  4. Widget Styling (HUD & Menus)
Lecture 26 – Animation Blueprints & UI Improvements
3 Lessons0 Quizzes
  1. Animation State Machines (Stunned Effect) & C++ AnimInstance(21:26)
  2. Blend Poses & Blend Spaces (Floating Sprint Animation)(14:10)
  3. Status Text for Interactables (UMG) & C++ Loc Text(17:57)
Lecture 27 – Data Assets, Data Tables, Async Loading (Asset Manager)
3 Lessons0 Quizzes
  1. Data Tables & Data Assets (Setup for Bot Spawns)(15:26)
  2. Soft References (Size Map, Reference Viewer)
  3. Primary Assets & Async Loading (Asset Manager)(19:22)
Lecture 28 – Packaging, Performance, Polish
4 Lessons0 Quizzes
  1. Cooking Content & Packaging(9:08)
  2. Profiling Basics & Stat Commands(15:35)
  3. Unreal Insights for CPU & LoadTimes(12:54)
  4. Fixing up log warnings and errors(13:02)
Lecture 29 – Wrapping Up
3 Lessons0 Quizzes
  1. Improving the SaveGame, Collisions & UI(14:55)
  2. "WARPSQUAD" Project Workflow Demo(19:59)
  3. Where to go next...(6:52)
Additional Features
4 Lessons0 Quizzes
  1. Programming with Subsystems (UGameInstanceSubsystem)(5:09)
  2. Extending Editor & Project Settings (UDeveloperSettings)(4:25)
  3. Oodle Data Compression (4.27+) (WIP)
  4. Enhanced Input System (4.27+) (WIP)
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